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doc:en:inkscape [2011/09/17 12:32]
rosmord [Draw the outline]
doc:en:inkscape [2022/01/12 10:21] (current)
dmorandi [Ptah's beard] typo
Line 28: Line 28:
  
 {{ http://​jsesh.qenherkhopeshef.org/​files_jsesh/​images/​ink1.png |First sketch}} {{ http://​jsesh.qenherkhopeshef.org/​files_jsesh/​images/​ink1.png |First sketch}}
-===== First sketch =====+ 
  
 Note that we have selected "no fill" and a small contour width. We have also left the "​Was"​ sign alone. Note that we have selected "no fill" and a small contour width. We have also left the "​Was"​ sign alone.
-Fit the outline+ 
 +===== Fit the outline ​===== 
 Straight line segments won't make a great sign. So we convert some of them to curve, we add new points if needed, etc... Straight line segments won't make a great sign. So we convert some of them to curve, we add new points if needed, etc...
 We start with the head... We start with the head...
  
-===== Fitting Ptah's head =====+{{ http://​jsesh.qenherkhopeshef.org/​files_jsesh/​images/​ink2.png |Fitting Ptah's head}}
  
 And here is the result: And here is the result:
  
-Ptah outlined+{{ http://​jsesh.qenherkhopeshef.org/​files_jsesh/​images/​ink3.png |Ptah outlined}} 
  
 ===== Working on details ===== ===== Working on details =====
Line 45: Line 49:
 We want our signs to be readable at small size, so we won't fill to much details. We want our signs to be readable at small size, so we won't fill to much details.
  
-Ptah'​s ​beard1+==== Ptah'​s ​beard ====
  
-The outline of Ptah's body will be enlarged to make the final sign. But we would like the beard to be filled. Hence, we must separate it from the rest of the drawing. This is done by selecting the control points which separate the beard from the body: 
  
-Controls points for the beard+ 
 +The outline of Ptah's body will be enlarged to make the final sign. But we would like the beard to be filled((in this case, we gave Ptah an osirian beard, which is an error)). Hence, we must separate it from the rest of the drawing. This is done by selecting the control points which separate the beard from the body: 
 + 
 +{{ http://​jsesh.qenherkhopeshef.org/​files_jsesh/​images/​ink4.png |Controls points for the beard}} 
  
 And then selecting the "Break apart" entry in the "​Path"​ menu, which gives us two objects : the beard and the rest of the body. And then selecting the "Break apart" entry in the "​Path"​ menu, which gives us two objects : the beard and the rest of the body.
-We can then fill the gap we have just created (and give Ptah a chin :-).+We can then fill the gap we have just created (and give Ptah a chin:-).
  
-Separating the beard+{{ http://​jsesh.qenherkhopeshef.org/​files_jsesh/​images/​ink5.png |Separating the beard}}
  
 Now, the beard should also be closed. We edit the fill and stroke characteristics of the beard, and we give it a solid black filling, and no stroke. If the beard is too thin, we will be able to dilate it with the "​outset"​ action of the path menu. Now, the beard should also be closed. We edit the fill and stroke characteristics of the beard, and we give it a solid black filling, and no stroke. If the beard is too thin, we will be able to dilate it with the "​outset"​ action of the path menu.
  
-Ptah's necklace counterpoise+==== Ptah's necklace counterpoise ​==== 
 For this one, the original scan is a bit rough. We dig some iconography,​ and we come with a two parts necklace counterpoise. For this one, the original scan is a bit rough. We dig some iconography,​ and we come with a two parts necklace counterpoise.
  
-Ptah figure in Beit el Wali+{{ http://​jsesh.qenherkhopeshef.org/​files_jsesh/​images/​ptah2.jpg |Ptah figure in Beit el Wali}}
  
 The necklace is made of two parts: a string, and the counterpoise itself. The string is a simple curved stroke, and the counterpoise is a filled path. The necklace is made of two parts: a string, and the counterpoise itself. The string is a simple curved stroke, and the counterpoise is a filled path.
 +
 +{{ http://​jsesh.qenherkhopeshef.org/​files_jsesh/​images/​ink6.png |}}
  
 We want to join them into one object, which will be a filled path. To do this, we first convert the string into a stroke. We want to join them into one object, which will be a filled path. To do this, we first convert the string into a stroke.
 +
 +{{ http://​jsesh.qenherkhopeshef.org/​files_jsesh/​images/​ink7.png |}}
  
 We then select the two parts of the necklace, and use the "​union"​ operator in the "​path"​ menu. We then select the two parts of the necklace, and use the "​union"​ operator in the "​path"​ menu.
  
 +{{ http://​jsesh.qenherkhopeshef.org/​files_jsesh/​images/​ink8.png |}}
 ===== Choosing the right line width ===== ===== Choosing the right line width =====
  
Line 78: Line 91:
 Now, get sure all strokes are transformed to path, and use the union operator on them. You should get: Now, get sure all strokes are transformed to path, and use the union operator on them. You should get:
  
-I strongly suggest you keep a backup version of your sign in which strokes are not tranformed to path, it will allow you to rework your sign more easily, or to reuse it as part of other signs. That's what I do for my Ramesside fonts. See http://​www.iut.univ-paris8.fr/​~rosmord/​JSesh/​hieroglyphs/​Ramessides/​Sign... for the drawings and http://​www.iut.univ-paris8.fr/​~rosmord/​JSesh/​hieroglyphs/​Ramessides/​Font... for the usable signs.+{{ http://​jsesh.qenherkhopeshef.org/​files_jsesh/​images/​ink9.png }} 
 + 
 +I strongly suggest you keep a backup version of your sign in which strokes are not tranformed to path, it will allow you to rework your sign more easily, or to reuse it as part of other signs. That's what I do for my Ramesside fonts. ​
  
 ===== Adding other details ===== ===== Adding other details =====
Line 84: Line 99:
 Using the same techniques, we get to the final result: Using the same techniques, we get to the final result:
  
-Final Result+{{ http://​jsesh.qenherkhopeshef.org/​files_jsesh/​images/​ink10.png |Final Result}}
  
 which we save under the name C102.svg . which we save under the name C102.svg .
doc/en/inkscape.1316255526.txt.gz · Last modified: 2016/10/12 14:14 (external edit)